Echelon: An asymmetric multiplayer stealth game inspired by Splinter Cell.
Echelon is a game concept I designed and prototyped in Unreal Engine Blueprints. The game pits agile spies (third-person) against well-armed mercenaries (first-person) in an asymmetrical multiplayer stealth game. Spies get tactical awareness and stealth gadgets; mercenaries get superior firepower and detection tools.
The prototype exists as a playable vertical slice with core movement, gadgets, and multiple objective modes—Extraction, Sabotage, and Assassination. Built entirely with Blueprints, it serves as both a design exercise and technical exploration of asymmetric multiplayer systems.






